Four months and 40 hours later : my epic battle with 2025’s most difficult video game

12 janvier 2026 | Keza MacDonald
When Hollow Knight: Silksong came out last summer I was in so much pain that I didn’t know if I’d be able to play it. Could a video game teach me anything new about suffering? Last year I became uncomfortably well acquainted with suffering. In March I started experiencing excruciating pain in my (…)
 Site référencé:  The Guardian (Middle East)

The Guardian (Middle East) 

Monochrome marvels : LensCulture’s best black-and-white photography – in pictures
13/01/2026
Love Machines by James Muldoon review – inside the uncanny world of AI relationships
13/01/2026
State of Statelessness review – Dalai Lama presides over intimate dramas about Tibetans’ life of exile
13/01/2026
Co-op refuses its will-writing service because I was born in Russia
13/01/2026
How to have a sustainable family ski holiday : take the train and head high
13/01/2026
Adelaide writers’ week 2026 cancelled as board apologises to Randa Abdel-Fattah for ‘how decision was represented’
13/01/2026