Four months and 40 hours later : my epic battle with 2025’s most difficult video game

12 janvier 2026 | Keza MacDonald
When Hollow Knight: Silksong came out last summer I was in so much pain that I didn’t know if I’d be able to play it. Could a video game teach me anything new about suffering? Last year I became uncomfortably well acquainted with suffering. In March I started experiencing excruciating pain in my (…)
 Site référencé:  The Guardian (Middle East)

The Guardian (Middle East) 

It’s the governance of AI that matters, not its ‘personhood’ | Letters
13/01/2026
Don’t forget Marti Caine’s place in comedy history | Brief letters
13/01/2026
Ella Baron on Nadhim Zahawi’s defection to Reform UK – cartoon
13/01/2026
‘A very tough moment’ : how Trump has put museums in jeopardy
13/01/2026
Joseph Beuys review – the grotesque bathtub containing all the horrors of modern history
13/01/2026
Xabi Alonso failed to control Real Madrid’s egos in brief and bitter reign
13/01/2026