‘It’s a loving mockery, because it’s also who I am’ : the making of gaming’s most pathetic character
The team behind Baby Steps discuss why they made a whiny, unprepared manbaby the protagonist – and how players have grown to love Nate as he struggles up a mountain “I don’t know why he is in a onesie and has a big ass,” shrugs game developer Gabe Cuzzillo. “Bennett just came in with that at (…)
Site référencé: The Guardian (Middle East)
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The Guardian (Middle East)
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