Four months and 40 hours later : my epic battle with 2025’s most difficult video game

12 janvier 2026 | Keza MacDonald
When Hollow Knight: Silksong came out last summer I was in so much pain that I didn’t know if I’d be able to play it. Could a video game teach me anything new about suffering? Last year I became uncomfortably well acquainted with suffering. In March I started experiencing excruciating pain in my (…)
 Site référencé:  The Guardian (Middle East)

The Guardian (Middle East) 

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